01 April 2012

TacOps AAR Part 15: What's the collective noun for anti-tank fire?

0950 to 0959

 

This turn started with a bout of vehicles blowing up – in my case with four AAV7s going down to some 2k plus range fire from Coyote’s Spandrels and two of his BRDMs being written off by the infantry squad in square 0901, who were certainly going out with style. This was followed up by an intense vehicle shootout in the north of the map as an M1 platoon went all guns blazing at a large mass of vehicles and did well, while a lucky Red artillery strike on 0701 inflicted several casualties on one of my southern unit groups – a follow-up strike eliminating several squads.

 

0952 saw one of the most impressive bouts of anti-tank attackery in the entire match as another Spandrel unit took out an M1 section in one volley from half-way across the map.

 

This period was definitely intense – with the rattle of assault rifle and machine gun fire heard across the map, generally making move resolution arguably lengthy and tedious. Artillery fire showed our relative knowledge of each other well – Red was engaging in effective counter-battery fires, while I was just blasting away at pretty much anything I could see, with a priority on mechanised units. This is not to say that I wasn’t having success in this - as OPFOR’s first units to cross 05 Easting got themselves wiped out to a man by a combination of AT and artillery fire – he didn’t get any more across until 095945.

 

My thin blue line was slowly being eroded and bypassed, but they were giving a good account of themselves – with several enemy units being taken down as they advanced. The centre of his attack was taking heavy casualties and Coyote diverted forces to the south as I wasn’t giving it the attention that he wanted me to.

 

0956 and 0957 were bloody – Red’s artillery was getting increasingly accurate and focussed on the Javelin units in 0404, which had contributed a lot to the attack on the northern units that, like the rest of his forces, were moving slowly but surely west. Also, much of my on-map artillery was either gone or suppressed.

 

I’d gotten some air support back at this point and launched an airstrike at 0958, but the zone was too hot and the strike was aborted. Pity, that bomb could have done a lot of damage.

 

As 1000 arrived, the overall scores were as follows:

 

Time Left: 60 minutes

Mission results:

    Blue - ABCDE Accomplished

    Red -

    Red exit % - 0

Point results:

    Blue Attrition Points - 9347

    Red Attrition Points - 21650

 

 

Red had roughly eight clicks to go – but his work was almost done.

 

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