Showing posts with label South Korea. Show all posts
Showing posts with label South Korea. Show all posts

06 April 2026

On Netflix, everyone can hear you scream (Review: 'Agents of Mystery' 1.4-1.6, "The Deep Sea Mystery")


Ian Fleming could be a bit of a racist, to put it mildly. He saved some of his worst bigotry for Koreans in Goldfinger - Bond considers them "rather lower than apes" and Goldfinger considers them "the cruellest, most ruthless people in the world".

Anyway, one wonders what he'd make of K-content, because it is clear that stereotype is nowhere near the truth.

One of Netflix's crown jewels is Squid Game, but they've got a veritable branch of Ernest Jones in what is known as "K-content", the array of content produced by and set in the Republic of Korea, aka South Korea. Some of their stars, including the lead actor from Squid Game, have broken out into non-Korean media, such as The Acolyte and The White Lotus.

One show that popped up in my suggestion list there or on YouTube, I forget which, was a show called 미스터리 수사단 (Miseuteori susadan) or "Agents of Mystery". Falling into the rather large area (these days) of "reality show", this show can be described as "six Korean celebrities doing a very large escape room".

The central shtick of the show is that our cast of celebs are "Agents of Mystery", working for a mysterious organisation that investigates strange occurrences around the world, travelling via a teleportation device, aka a lift that shakes a lot.

Once they get to their destination, they have six hours to solve the case - with the added complication that their ride won't be available until five hours later. Each mystery plays out over three episodes - this is the second one from Season 1 and the recently released Season 2 has three mysteries in total.

This one sees the agents sent to a deep-sea research submarine. Of the six life signs on board, five are no longer present and the sixth is decidedly odd...

Now, I didn't know the cast from Adam. For one thing, my knowledge of K-pop frankly starts and ends with "Gangnam Style", although I have at least heard of BTS and Blackpink, the latter via The White Lotus. So, I had to look them up on Wikipedia. They consist of singers, comedians and actors, including two K-pop singers (K-poppers? That sounds like something you buy in a nightclub that isn't exactly legal) and a Korean-American who did rather well on American Idol.

Fortunately, you do get to learn their names fairly quickly, helped by the subtitles. They take it seriously enough, but still have plenty of (slightly nervous) laughs at the situations that occur, including multiple references to the first episodes, where two of the guys ended up tied up in a wagon.

One standout is Karina, a singer, rapper and model, who is the youngest of the group. With over 22 million followers on Instagram, she's well, the kind of person who gets a lot of followers on Instagram. Not that she is scantily-clad here - they're all wearing jumpsuits and wore suits for the first mission. Karina ends up being the team's walking inventory, picking up a whole bunch of useful items that will help them.

We also have Lee Yong-jin, a comedian who comments that he served in the navy, South Korea having national service, but never went near a submarine. Which is not much use here.

I was very much reminded of a point-and-click adventure game by the nature of the puzzles that the team have to solve. Including the bit where you have to trudge half way across the map because you've forgotten something needed to progress. Also, in this case, I would have been calling for hints more than once. Fortunately, the team have a digital camera that they can use to record clues they encounter. Also, a number of clues require knowledge of English, with documents even having phrases in Latin script in the midst of all the Hangul - they have an American with them, but they're actually reasonably decent on their own. One doozy involves waking up the sub's computer using a wake word that definitely isn't available on your average home assistant.

The horror scenario here gives a good opportunity for a few jump scares and some gore. Or more for the audience to see the agents themselves get jump-scared by finding various bodies etc. then quick replays of them screaming out loud - indeed, these also act as a commercial break point. There's a particularly well-realised main monster as well. 

One must give a shout-out to the two-storey set. It's a highly detailed one where they even had salt water present for added realism - there's a bit where pulling on a vent results in a torrent of it landing on Eun-ji, soaking her through to her panties as she insists on telling everyone. Twice. We also get a great bit where the entire sub (or perhaps just the section they were in) tilts over a full 90 degrees, which props and people sliding stage left - or stage down, rather.

The climax, which involves a race against time, involves a surprisingly simple method of dealing with the monster and then a rather sudden ending that reminded me of the OG Mission: Impossible. That reminds me, I probably ought to review one of those at some point.

Conclusion

A highly enjoyable show for when you want something a bit different from dark and miserable - the cast really make it work.

It would make for a good English-language show too, provided you cast people who took it in the right spirit.

9/10

19 February 2026

Update - February 2026

I am continuing to work my way through Star Trek: The Animated Series, but the other Star Trek series on at the moment, which is actually pretty good, is limiting my time for that. I might put up a post when I hit episode 10, so you at least get some content.

I've got some stuff on Netflix that I really ought to finish off that's been partly watched for years. One thing that's not been on there for years and which I might review is a Korean show called Agents of Mystery.

31 October 2012

TOAW III Turn 44: The end

After further heavy defeats, I decided the situation was irretrievable and that I would end the game here. I'll move on to a different scenario - a late Cold War turns hot one (relevant for the big game I've got planned at Myth-Weavers). Expect a post in a couple of weeks.

It's been instructive, that's for sure.

21 October 2012

TOAW III Turn 41: Nearing the end

I still have some forces left, but not many - the UN are destroying most of them in two or three engagements and I'm not able to stop them at all.

What I can move over to the North East is going there for a final stand, although I doubt it will do much good.

03 July 2012

TOAW III Turn 35: Nope, no help

So much for the Chinese. Their infantry forces failed to have any real effect and the huge resources off the UN have taken Pyongyang (which changed hands a couple of times) - most of those forces aren't visible here.

I've now been boxed into a tiny corner of the north and am facing overwhelming defeat.

13 June 2012

TOAW III Turn 24: The Line Breaks

As you can see, my line has now broken down - units are in full-scale retreat and the UN forces are across the 38th Parallel. While I'm getting some reinforcements, they're not going to be enough at the moment.

I should note though that it is December 1950 in game time; the real-world crossing occurred in October 1950, so I'm doing a bit better than the real-life KPA.

08 April 2012

TOAW III Turn 19: Evaporation Day

I've got good news and bad news.

The good news is that I've gotten some more air support. From the Chinese - who have decided to contribute a large number of MiG-15s - two groups to start with, with three more coming. I decided to deploy one of these units in Pyongyang to begin with as it would be closer to the front. In the UN half of turn 19 that force came under heavy air attack, taking considerable losses, but also inflicting them at a greater than 1:1 ratio on the larger prop-driven blue/green forces.

The bad news - many of my units have now fallen apart under the strain of the fighting and UN attacks; basically most of the men are scattered, dead or POWs. I'll get some of them back as the units are recreated over the next few turns, but the UN is getting alarmingly close to the 38th Parallel and my VP count is dropping gradually...

07 March 2012

TOAW III: A nice little diversion.

Turn 13 in my Korean War game. I've been hardening up my defensive line SE of Seoul, but have taken offensive action elsewhere. Particularly down in the SW of the map, where my forces have made a thrust for a city and triggered a flood of refugees. I doubt I'll be able to help them out and they will inevitably crumble, but I've still got plenty of VPs at the moment.

30 January 2012

When they arrive, they arrive... TOAW III

A large number of high-skilled US units are starting to carve a deep salient in my flank. While I'm still winning, I might not be for much longer...

15 January 2012

TOAW III - eventually you run into a problem

So, I'm eight turns in to my invasion of South Korea.

 So, the forces of Kim il-Sung have run a considerable way into South Korea, but have now run into problems.

Firstly, the Americans are starting to arrive in numbers and have managed to halt my advance to a certain extent, throwing me back in others.

Secondly, I lack decent air coverage.

Thirdly, with the main railway line to the west of the country broken and only one lot of rail engineers, I can't bring massive lots of reinforcements down and my supplies are naturally effected.

Finally, that's a dangerous looking weak bit of my line to the east.

So, I guess this - or slightly further back - is going to be my temporary stop line.