13 January 2012

TacOps PBEM Part 3: The Lull


Things got a little quitter – we had two minutes of non-lethal artillery fire from Red as I held off my own artillery until I got better target data (i.e. actually found someone). When I did start, I dropped 155mm shells on a part of Objective E that I now realise was completely empty.

Much of REDFOR’s initial force was gone – all he had were a few squads of straight-leg infantry. To quote Gary’s own notes at 0728, when ¾ of his force had gone:

I've been getting good artillery resupply but I'm unable to see large sections of the map now to spot the most lucrative targets.  Have to target some likely locations now so the ammo does not go to waste, especially the multiple rocket launchers.

Lack of ability to see key parts of the map was a key feature in this game for both of us. Of course, it is a key feature for much of warfare – remember pre-Overlord that the Germans were completely unable to get reconnaissance photos of the area where the real invasion force was forming up because their aircraft kept not making it back – so were duped by the fake force.

At 0728, I lost two Hummers to RPG fire as I found the remaining two man unit in Objective D. It barely lasted 90 seconds as an AH-1 finished it off. Two down, three to go.

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